Posts Tagged ‘Interaction’

“The internet connected body scale”

lunedì, aprile 12th, 2010

Sempre più verso “l’internet of things” nella dimensione quotidiana del vivere.

Questo prodotto già in commercio è un sistema che comunica con i dispositivi wireless e presumibilmente permette di monitorare il proprio peso con tutte le possibili implicazioni che questo tipo di servizi (vedi Wii Fit) implica.

Sarà davvero interessante seguire il processo che trasforma i comuni oggetti quotidiani in oggetti aumentati. Credo sia stimolante ragionare in termini di potenzialità degli oggetti ancora non espresse. Pensare ad una  bilancia che si trasforma in un personal trainer è un modo per aprire le porte ad un mondo molto stimolante di interazioni fra oggetti e persone. Possibilmente designer come noi saranno chiamati ad esplorarlo dando il via ad una sorta di seconda giovinezza del design.

Quando rifletto su questo scenario mi sento come la prima volta su internet: con uno strano senso di vertigine ma molto fiducioso.

Designing for Interaction: Creating Smart Applications and Clever Devices

mercoledì, marzo 31st, 2010

As you can see, most of the disciplines fall at least partially under the umbrella of user-experience design, the discipline of looking at all aspects of visual design, interaction design, sound design, and so on of the user’s encounter with a product or service and making sure they are in harmony.

Information architecture is concerned with the structure of content: how to best structure and label content so that users find the information they need. Yahoo, with its dozens of labeled and categorized content areas, offers an excellent illustration of information architecture.
Communication design is about creating a visual language to communicate content. The fonts, colors, and layout of Web sites and printed materials like this book provide examples of communication design.
Industrial design is about formshaping objects in a way that communicates their use while also making them functional. Physical objects like chairs, tables, and refrigerators illustrate industrial design.
Human factors makes sure those objects conform to the limitations of the human body, both physically and psychologically.
Human-computer interaction is closely related to interaction design, but its methods are more quantitative, and its focus (as its name implies) is strongly on how humans relate to computers, unlike interaction design, which is about how humans relate to each other. The operating system on your computer provides an example of HCI.
User-interface engineering is a subset of interaction design and HCI; it focuses on the controls of a digital device (see Chapter 6). Your digital camera’s display is an example of UIE.
Usability engineering is about testing products to make sure they make sense to users.

Tangible Interaction

mercoledì, marzo 31st, 2010

Tangible Interaction has come to be the ‘umbrella term’ used to describe a set of related research and design approaches which have emerged in several disciplines. It became noticeable as a research topic in the late 90s and then rapidly grew into a research area.

Broadly, Tangible Interaction encompasses user interfaces and interaction approaches that emphasize

  • tangibility and materiality of the interface
  • physical embodiment of data
  • whole-body interaction
  • the embedding of the interface and the users’ interaction in real spaces and contexts.

Tangible Interaction is a very interdisciplinary area. It spans a variety of perspectives, such as HCI and Interaction Design, but specializes on interfaces or systems that are in some way physically embodied – be it in physical artefacts or in environments. Furthermore it has connections with product/industrial design, arts and architecture. Finally, new developments in Ubiquitous Computing, Actuation, Sensors, Robotics and Mechanics contribute through enabling technologies to the field of Tangible Interaction.